get_color_conversion(3alleg4)

πŸ’– get_color_conversion πŸ’–

okay bestie, so this is a page from the Allegro manual β€” yes, the Allegro game programming library, the one that makes games go brrr β€” and we're talking about get_color_conversion. it's a lil function. tiny. iconic. does one thing. let's get into it πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

int get_color_conversion();

that's it. that's the whole vibe. no args, no drama, returns an int. πŸ’…


🌸 DESCRIPTION 🌸

okay so real talk: get_color_conversion returns the current color conversion mode. that's literally the whole job, no cap. it looks at whatever the color conversion mode is set to right now and hands it back to you as an int.

it's giving "main character who just reports the facts." it doesn't change anything, it doesn't set anything, it just tells you. lowkey the most honest function in the whole library fr fr πŸ¦‹

if you're sitting here like "and what mode is it though??" β€” that's a whole other function's problem, bestie. this one just reads. πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘

  • set_color_conversion(3alleg4) β€” the one that actually sets the mode. go say hi to it, it's the counterpart, they're a package deal 🫢

and that's the page!! short, sweet, slayed. this was brought to you by Allegro version 4.4.3 β€” thanks for reading, mwah, go write a game or something πŸŒˆβ­πŸ’œ