get_camera_matrix_f(3alleg4)

✨ get_camera_matrix_f ✨

okay bestie, so you know get_camera_matrix()? this is literally its floating point twin πŸ’– that's it, that's the whole page. it lives in the Allegro game programming library manual, section 3alleg4, and it's giving "short and sweet but crucial" energy.


🌸 NAME 🌸

get_camera_matrix_f β€” the floating point version of get_camera_matrix(). also, hi, it's part of the Allegro game programming library πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void get_camera_matrix_f(MATRIX_f *m, float x, y, z, xfront, yfront,
zfront, float xup, yup, zup, fov, aspect);

no cap, that's the whole signature. look at all those floats. so many. we love a type-consistent king πŸ‘‘


πŸ’… DESCRIPTION πŸ’…

so basically: get_camera_matrix_f is the floating point version of get_camera_matrix(). that's the vibe. that's the whole thing. if you want your camera matrix in float land instead of fixed point land, this is the function you call, periodt πŸ’œ


πŸ”₯ SEE ALSO πŸ”₯

go read those if you want the lore, the examples, and the whole extended universe 🫢


lowkey reminder: this page is short on purpose, don't go looking for extra options that aren't here, bestie, there are none 😭

okay that's the whole page, and the sign-off is Allegro, version 4.4.3 πŸŽ€ thanks for reading my little manpage era, ily, go build something iconic with your float camera matrix βœ¨πŸ’–