freeze_mouse_flag(3alleg4)

✨ freeze_mouse_flag ✨

okay bestie, welcome to the Allegro manual πŸ’– this one's a tiny little global variable with big main-character energy and honestly? she's iconic for it. it's freeze_mouse_flag, from the Allegro game programming library πŸŽ€


🌸 NAME 🌸

freeze_mouse_flag β€” the flag that stops your mouse pointer from getting redrawn. yep. that's her whole job. and she does it flawlessly πŸ’… (also: Allegro game programming library, obvi πŸ¦‹)


⭐ SYNOPSIS ⭐

#include <allegro.h>

extern volatile int freeze_mouse_flag;

like. look at her. one extern, one volatile, one int. no notes. πŸ‘‘


πŸ’œ DESCRIPTION πŸ’œ

so here's the tea, bestie πŸ“ β€” if this flag is set, the mouse pointer won't be redrawn when the mouse moves. that's it. that's the whole vibe. no cap.

and lowkey that's a huge slay, because it means you don't have to hide the pointer every single time you draw to the screen 😭 like, imagine doing that manually every frame. exhausted. not her.

⚠️ but listen, this comes with one lil condition, and it's not optional: you have to make sure your drawing doesn't overlap with the current pointer position. if you draw right on top of where the pointer is chilling, you're gonna have a bad time. so keep your drawing out of her lane, mkay? 🫢

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, bestie!! this lil gem came to you from Allegro version 4.4.3 🌈 k bye, go forth and draw responsibly πŸ’…βœ¨πŸ§š