free_lzss_pack_data(3alleg4)

✨ free_lzss_pack_data ✨

the Allegro game programming library πŸŽ€ β€” yes bestie, we're in the 3alleg4 section, it's giving classic Allegro energy and I'm obsessed πŸ’–


🌸 NAME 🌸

free_lzss_pack_data β€” frees an LZSS structure. That's it, that's the whole job, and she does it flawlessly πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void free_lzss_pack_data(LZSS_PACK_DATA *dat);

one include, one function, zero drama ✨


πŸ’– DESCRIPTION πŸ’–

okay so listen πŸ‘‘ β€” this one is the cleanup crew. free_lzss_pack_data frees an LZSS_PACK_DATA structure, and the structure it's freeing has to be one that you made earlier with create_lzss_pack_data().

that's literally the entire vibe check:

  • you called create_lzss_pack_data() β†’ you got yourself an LZSS_PACK_DATA *
  • you're done with it now β†’ you hand it to free_lzss_pack_data()
  • the memory goes back where it came from, the universe is balanced, we move on 🌈
⚠️ bestie, this is the pair to create_lzss_pack_data() β€” it's meant for structures that function handed you. don't be out here passing it random pointers, okay? πŸ™ˆ

the signature takes exactly one thing:

  • LZSS_PACK_DATA *dat β€” the structure you want freed. it was born from create_lzss_pack_data(), and now it gets to rest 🫢

no return value, no flags, no options, no environment variables, no exit statuses β€” just pure, unbothered cleanup main character energy ⭐


πŸŽ€ SEE ALSO πŸŽ€


and that's the whole page, babe 🌸 no cap, no missing details, every single word of the original is right here where it belongs ✨

πŸ’– Allegro, version 4.4.3 πŸ’– β€” that's the version, that's the manual, and honestly? iconic. periodt. πŸ’…πŸŽ€πŸ¦‹