FREE_AUDIO_STREAM_BUFFER(3alleg4)

πŸ’– NAME πŸ’–

free_audio_stream_buffer β€” the lil function that tells the audio stream player "bestie, the new data is READY, go play it" ✨

It lives in the Allegro game programming library, and this page is from the 3alleg4 manual section πŸŽ€


🌈 SYNOPSIS 🌈

#include <allegro.h>

void free_audio_stream_buffer(AUDIOSTREAM *stream);

✨ DESCRIPTION ✨

Okay so here's the tea β˜• β€” you call this function after get_audio_stream_buffer() hands you back a non-NULL address. What you're saying to Allegro is: "hey, I filled that spot with a fresh block of samples, the data is ready to go, play it bestie" πŸ’…

That's literally it. It's the "done, go ahead" signal, no cap.

Example, because seeing it is believing:

mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
   /* Refill the stream buffer. */
   ...
   free_audio_stream_buffer(buffer);
}

See the flow? Grab the chunk, and if it's not NULL you refill that stream buffer, then hand it back with free_audio_stream_buffer() so it can actually be played πŸ¦‹ It's giving responsible-buffer-citizen energy πŸ‘‘


🫢 SEE ALSO 🫢


Reminder bestie: only call this after get_audio_stream_buffer() gives you a non-NULL address. That's the whole vibe check πŸ’€

That's the page!! 🌸 This was Allegro, version 4.4.3, from the 3alleg4 manual β€” mwah, slay, periodt πŸ’…βœ¨πŸŽ€