FREE_AUDIO_STREAM_BUFFER(3alleg4)
π NAME π
free_audio_stream_buffer β the lil function that tells the audio stream player "bestie, the new data is READY, go play it" β¨
It lives in the Allegro game programming library, and this page is from the 3alleg4 manual section π
π SYNOPSIS π
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
β¨ DESCRIPTION β¨
Okay so here's the tea β β you call this function after get_audio_stream_buffer() hands you back a non-NULL address. What you're saying to Allegro is: "hey, I filled that spot with a fresh block of samples, the data is ready to go, play it bestie" π
That's literally it. It's the "done, go ahead" signal, no cap.
Example, because seeing it is believing:
mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
/* Refill the stream buffer. */
...
free_audio_stream_buffer(buffer);
}
See the flow? Grab the chunk, and if it's not NULL you refill that stream buffer, then hand it back with free_audio_stream_buffer() so it can actually be played π¦ It's giving responsible-buffer-citizen energy π
π«Ά SEE ALSO π«Ά
get_audio_stream_buffer(3alleg4)β the one you call first, the getter to this freer πexstream(3alleg4)β an example, go peep it π₯
Reminder bestie: only call this afterget_audio_stream_buffer()gives you a non-NULLaddress. That's the whole vibe check π
That's the page!! πΈ This was Allegro, version 4.4.3, from the 3alleg4 manual β mwah, slay, periodt π
β¨π
π¦ where this page comes from
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