exfixed(3alleg4)

✨ exfixed ✨

okay so bestie, welcome to exfixed from the Allegro manual β€” it's a lil example page (yes, from the Allegro game programming library, we're being fancy today πŸ’…) and it's all about fixed point maths. no cap, it's shorter than your attention span, so let's go πŸ¦‹


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

Example exfixed

literally just include the header and you're in, bestie. that's the whole vibe. ✨


πŸ’– DESCRIPTION πŸ’–

okay so this program is a whole demo of how to use fixed point numbers, and the way it works is genuinely iconic:

  • they're signed 32-bit integers πŸ”₯
  • the integer part lives in the upper 16 bits πŸ‘‘
  • the decimal part lives in the 16 lower bits πŸ’…

that's it. that's the whole thing. 32 bits, split down the middle, half whole numbers half decimals, main character energy fr fr.

and then β€” not me being obsessed with this β€” the example also does the unusual approach of talking to the user exclusively through the allegro_message() function. like, no window, no console, just vibes and message boxes. iykyk. 🫢

ngl bestie, if you were expecting a whole graphical showcase, this is not that. it's a message-box-only situation. that's the point of the example, okay?? 😭

🌸 SEE ALSO 🌸

go read those too, bestie, they're the supporting cast and they ate πŸ’œ


and that's the whole page!! πŸŽ€ this one came from Allegro, version 4.4.3 β€” so when you cite it, cite it right. stay slay, go write some fixed point maths, and remember: upper 16 bits, lower 16 bits, allegro_message(), periodt. πŸ’–βœ¨πŸ¦‹