d_box_proc(3alleg4)

πŸ’– d_box_proc β€” bestie edition πŸ’–

okay so this is a page from the Allegro manual, and it's all about two lil dialog procedures that just… draw boxes. that's it. that's the whole job. and honestly? iconic behavior. ✨


πŸŽ€ NAME πŸŽ€

d_box_proc, d_shadow_box_proc β€” dialog procedures that draw boxes onto the screen, from the Allegro game programming library. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

int d_box_proc(int msg, DIALOG *d, int c);

int d_shadow_box_proc(int msg, DIALOG *d, int c);

like yes bestie, two whole functions, same exact signature, and #include <allegro.h> first or nothing works. periodt. πŸ’…


✨ DESCRIPTION ✨

so basically these two draw boxes onto the screen. that's the vibe. 🫢

the only difference? one of them gives your box a shadow and the other one is like, no shadow, we're minimal, we're clean, we're giving flat design energy. 🌈

  • d_box_proc β€” draws a box. no shadow. simple. gorgeous.
  • d_shadow_box_proc β€” draws a box, but make it shadowed. main character energy fr fr. πŸ‘‘

ngl that's genuinely all the manual says, so I'm not gonna sit here and invent lore. no cap, no extra claims, just boxes. πŸ“¦


πŸ‘‘ SEE ALSO πŸ‘‘

go read those if you wanna see this stuff actually in motion, iykyk. πŸ’œ


that's the whole page bestie!! this one came from Allegro, version 4.4.3, and it lives in the Allegro manual. mwah, love u, go draw a box with a shadow and feel something. πŸŽ€πŸ’–βœ¨πŸ¦‹πŸŒΈπŸ’…πŸ«ΆπŸ˜­πŸ”₯πŸŒˆβ­πŸ’€πŸ™ˆπŸ“πŸ§šπŸ’œ