d_menu_proc(3alleg4)

πŸ’– d_menu_proc β€” the menu bar bestie πŸ’–

okay so real talk, this is from the Allegro manual, section 3alleg4 β€” it's a dialog procedure, and it's literally the glow-up your dialog needs when you want a whole menu bar situation going on up top. 🌈


✨ SYNOPSIS ✨

#include <allegro.h>

int d_menu_proc(int msg, DIALOG *d, int c);

πŸŽ€ DESCRIPTION πŸŽ€

So what is this? It's a menu bar object, bestie. The way that it drops down child menus when you click on it? Obsessed. And not just clicking β€” if you hit alt+key and that combo matches one of the shortcuts chillin' in the menu, it'll pop open too. Keyboard girlies are fed. πŸ’…

ngl it ignores a lot of the fields in the dialog structure. Like, it's giving independent. Specifically:

  • the color is taken from the gui_*_color variables, not from you
  • the width and height are calculated automatically
heads up: the w and h fields from the DIALOG are only used as a minimum size. So don't think you're in charge, because you're not. 😭

Now, the dp field? It points to an array of menu structures β€” go check out do_menu() for more info on that, iykyk. πŸ¦‹

Here's the cute part: the top level menu shows up as a horizontal bar, slay. But when child menus drop down from it, they switch into the normal vertical format that do_menu() uses. Main character energy with range. πŸ‘‘

And when a menu item gets selected, the return value from the menu callback function is passed right back to the dialog manager. So your callbacks should return one of these, no cap:

  • D_O_K
  • D_REDRAW
  • D_CLOSE

That's it, that's the vibe check. 🫢


πŸ”₯ SEE ALSO πŸ”₯


Allegro version 4.4.3 β€” mwah, go build something iconic with it, bestie. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈ