CALIBRATE_JOYSTICK_NAME(3alleg4)

✨ calibrate_joystick_name ✨

okay bestie, so this one lives in the Allegro manual, section 3alleg4, and it's literally your little hype-woman for joystick calibration. she tells you what's coming next. πŸŽ€


🌸 NAME 🌸

calibrate_joystick_name β€” Returns the next calibration text string. Allegro game programming library. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

const char *calibrate_joystick_name(int n);

πŸ’– DESCRIPTION πŸ’–

Pass the number of the joystick you want to calibrate as the parameter.

like. that's it. that's the whole thing. you hand her an int and she's like "okay queen, here's what we're doing next." πŸ‘‘


πŸ‘‘ RETURN VALUE πŸ‘‘

Returns a text description for the next type of calibration that will be done on the specified joystick, or NULL if no more calibration is required.

so if you get actual words back? we're still calibrating, bestie. if you get NULL? we're done, no more calibration, go touch grass. 🌱✨

not me checking for NULL before every single string like it's a vibe check β€” because it is. 😭

🌈 SEE ALSO 🌈


and that's the whole page, no notes. this was Allegro version 4.4.3, and yes she ate. πŸ«ΆπŸ’– go calibrate something, main character. 🌟