ZBUFFER(3alleg4)

✨ ZBUFFER ✨

okay bestie, welcome to the Allegro manual, section 3alleg4 β€” yes we're in the C library docs, and yes it's giving very much "I read headers for fun" πŸ’…


πŸ’– NAME πŸ’–

ZBUFFER β€” the lil struct that stores 3d zbuffer information. it lives in the Allegro game programming library, and it's lowkey iconic for it πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

typedef struct BITMAP ZBUFFER
no cap, that's the whole thing. it's just BITMAP wearing a little name tag. πŸ™ˆ

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, bestie: this is the structure that Allegro's 3d zbuffered rendering functions use. it's the quiet main character that makes your depth sorting work behind the scenes πŸ‘‘

now, the IMPORTANT part, and I need you to actually hear me on this one:

  • you are not supposed to mix ZBUFFER with BITMAP 🚫
  • even though it is currently possible to do so πŸ‘€
  • like yeah the compiler won't stop you but that doesn't mean you should, bestie, that's not a green light, that's a trap ✨

this is just an internal representation, and it may change in the future. so like, do not get attached. do not build your whole personality around it. do not hardcode assumptions about it. fr fr. 😭

⚠️ warning vibe check: it being a typedef of BITMAP right now does NOT mean it'll stay that way. treat it as internal, treat it as fragile, treat it as the girl who says she'll text you back and doesn't πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, they're the supporting cast and they ate 🫢


and that's the whole page, periodt. this was brought to you by Allegro, version 4.4.3 β€” mwah, stay hydrated, close your file descriptors, and don't mix ZBUFFER with BITMAP πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’