MASK_COLOR_8(3alleg4)

πŸ’– MASK_COLOR_8 πŸ’– (a page from the Allegro manual, section 3alleg4)

okay bestie, sit down, hydrate, because we're talking about the iconic constant squad: MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, and MASK_COLOR_32. yes that's five of them. no we're not picking favorites. they're all main characters. this is from the Allegro game programming library, and it's giving "tiny header, huge responsibility" fr fr.


✨ NAME ✨

MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, MASK_COLOR_32 β€” the constant that represents the mask value in sprites. like, the whole point. the Allegro game programming library said "here's your transparent-pixel marker" and we said thank you πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

#define MASK_COLOR_8 0

#define MASK_COLOR_15 (5.5.5 pink)

#define MASK_COLOR_16 (5.6.5 pink)

#define MASK_COLOR_24 (8.8.8 pink)

#define MASK_COLOR_32 (8.8.8 pink)

okay so literally just pull in the header and boom, all five constants are yours. copy them exactly as written above, bestie, character for character, no freestyling πŸ™ˆ


πŸŽ€ DESCRIPTION πŸŽ€

these constants are the colors used to mask transparent sprite pixels, and there's a different one for every color depth. so cute of them. so organized.

  • 256-color resolutions β†’ the mask value is 0 (that's your MASK_COLOR_8).
  • truecolor modes β†’ the mask value is bright pink, which lowkey ate: maximum red, maximum blue, zero green.

that's it. that's the whole vibe. one number for the palette girlies, one screaming pink for the truecolor girlies. πŸ¦‹


🌈 SEE ALSO 🌈

the group chat, the squad, the mutuals β€” go read these too, iykyk:


and that's the page, bestie!! this was the Allegro manual, version 4.4.3, and you just read MASK_COLOR_8(3alleg4) in full. go mask some sprites, slay, and remember: bright pink = transparent. periodt. πŸ’–βœ¨πŸŽ€