LZSS_UNPACK_DATA(3alleg4)

πŸ’– LZSS_UNPACK_DATA πŸ’–

okay bestie, so this one lives in the Allegro manual, section 3alleg4 β€” it's the whole LZSS_UNPACK_DATA situation and yeah, we're gonna get into it. 🫢


✨ NAME ✨

LZSS_UNPACK_DATA β€” an opaque structure for handling LZSS decompression, straight out of the Allegro game programming library. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

typedef struct LZSS_UNPACK_DATA

πŸ¦‹ DESCRIPTION πŸ¦‹

So like, LZSS_UNPACK_DATA is an opaque structure for handling LZSS decompression. Opaque means you don't get to peek inside, bestie β€” no reaching into its guts, no main character energy from you on this one. πŸ™ˆ

If you wanna know how to actually obtain this structure and use it, go read the chapter "File and compression routines" β€” that's where the whole explanation lives. periodt. πŸ‘‘


⭐ SEE ALSO ⭐


fr fr, that's the entire page. short, sweet, and lowkey iconic πŸ’€

mwah πŸ’– that was Allegro version 4.4.3 doing the absolute most, and this little page is officially signed, sealed, and slayed πŸŽ€πŸ¦‹πŸŒΈ