JOYSTICK_STICK_INFO(3alleg4)

πŸ’– JOYSTICK_STICK_INFO πŸ’–

okay bestie, welcome to the Allegro manual ✨ and no, you're not lost, this is exactly where you're supposed to be. Today's main character is JOYSTICK_STICK_INFO β€” the lil struct that keeps all the tea on your joystick's stick. πŸ•ΉοΈ


🌸 NAME 🌸

JOYSTICK_STICK_INFO β€” stores joystick stick information. Allegro game programming library. periodt. πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct JOYSTICK_STICK_INFO

like, yes, that's the whole vibe check right there πŸ¦‹


πŸŽ€ DESCRIPTION πŸŽ€

so here's the anatomy of this icon, field by field, no cap:

  • int flags; β€” status flags for this input 🚩
  • int num_axis; β€” how many axes do we have? (and yes, bestie, note the misspelling β€” it's literally spelled that way, we don't fix it, we respect it πŸ’€)
  • JOYSTICK_AXIS_INFO axis[n]; β€” axis state information 🌈
  • char *name; β€” description of this input πŸ‘‘

Read chapter "Joystick routines" for a description on how to obtain/use this structure. go read it, fr fr, it's giving essential πŸ“–


🫢 SEE ALSO 🫢


and that's the whole page, gorgeous 🌟 Allegro version 4.4.3 made this, mwah, sending you a forehead kiss for reading the whole thing πŸ’–πŸŽ€βœ¨