JOYSTICK_STICK_INFO(3alleg4)
π JOYSTICK_STICK_INFO π
okay bestie, welcome to the Allegro manual β¨ and no, you're not lost, this is exactly where you're supposed to be. Today's main character is JOYSTICK_STICK_INFO β the lil struct that keeps all the tea on your joystick's stick. πΉοΈ
πΈ NAME πΈ
JOYSTICK_STICK_INFO β stores joystick stick information. Allegro game programming library. periodt. π
β¨ SYNOPSIS β¨
#include <allegro.h>
typedef struct JOYSTICK_STICK_INFO
like, yes, that's the whole vibe check right there π¦
π DESCRIPTION π
so here's the anatomy of this icon, field by field, no cap:
int flags;β status flags for this input π©int num_axis;β how many axes do we have? (and yes, bestie, note the misspelling β it's literally spelled that way, we don't fix it, we respect it π)JOYSTICK_AXIS_INFO axis[n];β axis state information πchar *name;β description of this input π
Read chapter "Joystick routines" for a description on how to obtain/use this structure. go read it, fr fr, it's giving essential π
π«Ά SEE ALSO π«Ά
and that's the whole page, gorgeous π Allegro version 4.4.3 made this, mwah, sending you a forehead kiss for reading the whole thing ππβ¨
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