JOYSTICK_AXIS_INFO(3alleg4)

✨ JOYSTICK_AXIS_INFO ✨

okay bestie, welcome to the Allegro manual πŸ’– this one's a lil baby page but it's lowkey important if you're out here tryna make your game read a joystick. It's JOYSTICK_AXIS_INFO, it lives in the 3alleg4 section, and it's giving "just a struct, but make it iconic". πŸ‘‘


🌸 NAME 🌸

JOYSTICK_AXIS_INFO β€” stores joystick axis information. Part of the Allegro game programming library</c>. That's it, that's the whole job, and she does it flawlessly. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

typedef struct JOYSTICK_AXIS_INFO

no cap, that's the whole synopsis. short and sweet fr fr. πŸ“


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, the struct has exactly three lil things inside it, and every single one of them matters:

  • int pos; β€” the analogue axis position. this is the "how far did you push it" number, the smooth vibes one. πŸ•ΉοΈ
  • int d1, d2; β€” the digital axis position. two of them, bestie, because digital is all-or-nothing energy. ✨
  • char *name; β€” a description of this axis. literally just a lil label so you know which axis you're looking at. 🌈

that's the whole struct, and she's perfect. πŸ™ˆ

🫢 heads up: go read the chapter "Joystick routines" for a description on how to obtain/use this structure. don't just stare at the struct and hope, bestie, go read the chapter. it's there for you.

πŸ‘‘ SEE ALSO πŸ‘‘

  • joy(3alleg4) β€” the main character, the whole joystick family. go say hi. πŸ’œ

okay that's the whole page, you absolutely ate that ⭐ this lil gem is from Allegro, version 4.4.3 β€” mwah, kiss the manual goodbye, go make something cute with it. πŸŽ€πŸ’–πŸ§š