COMPILED_SPRITE(3alleg4)

πŸ’– COMPILED_SPRITE πŸ’–

okay bestie, so this one is a struct from the Allegro game programming library, and it's literally the little container that holds the contents of a compiled sprite. that's it. that's the whole vibe. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct COMPILED_SPRITE

🌸 DESCRIPTION 🌸

so the struct is giving:

  • short planar; β€” set if it's a planar (mode-X) sprite πŸ¦‹
  • short color_depth; β€” color depth of the image ✨
  • short w, h; β€” size of the sprite πŸ’…

and here's the part that makes it iconic: compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. no cap, it's literally executable code that just knows how to draw your picture. 😭πŸ”₯

if you want the tea on the restrictions (because yes, there are restrictions, this is some lowkey unhinged territory) and how to actually obtain and use this structure, go read the chapter "Compiled sprites". seriously. read it. i'm not playing. πŸ™ˆ

πŸ‘‘ SEE ALSO πŸ‘‘


okay that's the whole page, mwah πŸ’‹ β€” this was COMPILED_SPRITE from the Allegro manual, dropping with version 4.4.3. go forth and compile your sprites, bestie, you got this fr fr 🫢🌟