wxScreenDC(3)
π wxScreenDC(3) β Erlang Module Definition π
okay bestie, welcome to wxScreenDC!! this is the Erlang module definition page for it, and yes it's exactly as iconic as it sounds π
β¨ NAME β¨
wxScreenDC β a wxScreenDC can be used to paint on the screen. periodt. ποΈβ¨
π¦ DESCRIPTION π¦
So like, here's the tea: this should normally be constructed as a temporary stack object. Do not store a wxScreenDC object. it's giving "here for a good time not a long time", fr fr. π«Ά
When you're using multiple monitors, wxScreenDC corresponds to the entire virtual screen composed of all of them. and notice β bestie, this is the important part β coordinates on wxScreenDC can be negative in this case. π see wxDisplay:getGeometry/1 for more.
See also, the whole squad:
wxDCwxMemoryDCwxPaintDCwxClientDCwxWindowDC
This class is derived, and can use functions, from:
wxDC
wxWidgets docs: wxScreenDC
πΈ DATA TYPES πΈ
wxScreenDC()::wx:wx_object().
that's it that's the type, she's simple and she slays π
π FUNCTIONS π
destroy(This :: wxScreenDC()) -> okβ destroys the object π bye girl, thanks for the memories.new() -> wxScreenDC()β constructor. the birth. the main character entrance. β¨
lowkey a whole entire virtual screen of real estate in one module. negative coordinates and all. no cap. π₯
Ericsson AB Β· wx 2.6 Β· that's the wxScreenDC(3) energy bestie, mwah π go paint something iconic β¨ππ¦
π¦ where this page comes from
- ubuntu stonking: erlang-doc 1:29.0.6+dfsg-1 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms