WSLAY_EVENT_GET_QUEUED_MSG_COUNT(3)

πŸ’… WSLAY_EVENT_GET_QUEUED_MSG_COUNT πŸ’…

straight outta the wslay manual, section 3 β€” yes bestie, section 3, we're in the library docs now


🌸 NAME 🌸

wslay_event_get_queued_msg_count β€” get the number of queued messages πŸ’Œ


✨ SYNOPSIS ✨

okay so first you gotta pull in the header, like:

#include <wslay/wslay.h>

and then the function itself, character for character:

size_t wslay_event_get_queued_msg_count(wslay_event_context_ptr ctx)

πŸŽ€ DESCRIPTION πŸŽ€

So wslay_event_get_queued_msg_count() returns the number of queued messages. That's it. That's the whole vibe. It counts them. It tells you how many. Iconic, lowkey, does exactly what it says on the tin. 🫢


πŸ‘‘ AUTHOR πŸ‘‘

Tatsuhiro Tsujikawa β€” the actual main character who wrote this. Respect. 🫑


2024, 2015, Tatsuhiro Tsujikawa β€” both years, no cap, fr fr. πŸ“…


πŸ’€ reminder bestie: the details above are the whole entire page. There's no hidden OPTIONS section, no secret RETURN VALUE subsection, nothing lurking. Just the function, its count, and its author. Slay.

signing off now β€” this page was built from @PACKAGE_VERSION@, dated Apr 22 (the year's all squished up against the title in the footer, rip, but it's giving "20-something" energy πŸ™ˆ), and it is literally titled WSLAY_EVENT_GET_QUEUED_MSG_COUNT(3) down at the bottom too. Bye bestie, go count some messages βœ¨πŸ’œ

πŸ“¦ where this page comes from