voice_stop(3)
β¨ NAME β¨
voice_stop β bestie, it stops a voice π
and it lives in the Allegro game programming library π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void voice_stop(int voice);
π¦ DESCRIPTION π¦
Okay so picture this: your voice is out there doing its thing, singing its little song πΆ, and you're like "girl, pause." That's voice_stop. It stops a voice, but β and this is the iconic part β it saves the current position and the state, so you can bring her right back later by calling voice_start() π«Ά
Not a goodbye. A pause. The main character energy is preserved. Periodt. π
π SEE ALSO π
voice_start(3)β the glow-up that resumes her β¨deallocate_voice(3)β when it's actually over, no coming back πrelease_voice(3)β letting go but not deleting, ykexstream(3)β stream girlies rise up π
and that's the whole page, no cap π
this lil love letter comes to you straight from the Allegro manual, version 4.4.3 β mwah, take care of her ππ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms