voice_set_priority(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ voice_set_priority(3) ✨

okay bestie, welcome to the Allegro manual β€” yes, the Allegro game programming library, we're in the 3D-ish section now, it's giving audio engineering era πŸ’…


πŸŽ€ NAME πŸŽ€

voice_set_priority β€” sets the priority of a voice. literally that's the whole job. it's from the Allegro game programming library, and it is so important for your sound mixing moment ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void voice_set_priority(int voice, int priority);

two ints, in and out, no return value, no drama. periodt 🌸


🌈 DESCRIPTION 🌈

okay so. voice_set_priority sets the priority of a voice, and the range is 0-255. that's it. that's the function. but the why is the tea β˜•

here's the vibe: your sound card driver can only handle so many voices at once, right? and the second you try to play more voices than the driver can handle, somebody has to get chopped 😭 and this priority number is literally how the system decides which voices should be chopped off.

so like β€” high priority voice? she stays. low priority voice? she's getting cut, no cap. main character energy only πŸ”₯


πŸ‘‘ SEE ALSO πŸ‘‘

ngl bestie, there's nothing else listed here. this page is a solo act. a standalone icon. we love a mysterious queen who doesn't name-drop 🫢


and that's the whole page!! tysm for reading, this was Allegro version 4.4.3 and the page was voice_set_priority(3) β€” mwah, stan the Allegro manual, see u in the next one πŸ’–πŸ§šβ­

πŸ“¦ where this page comes from