update_dialog(3)
π update_dialog(3) π
okay bestie, so this is update_dialog, a low-level function that updates a dialog player, and it lives in the Allegro game programming library. it's giving very much "behind the scenes" energy, iykyk π
β¨ SYNOPSIS β¨
#include <allegro.h>
int update_dialog(DIALOG_PLAYER *player);
πΈ DESCRIPTION πΈ
so what this does is it updates the status of a dialog object β the kind you got back from init_dialog(). that's the whole job. she's a low-level girlie and she's fine with that π«Ά
it returns TRUE if the dialog is still active, or FALSE if it has terminated. no cap.
π heads up: when it hands you backFALSE, that's when you have to decide what happens next β it is literally up to you whether to callshutdown_dialog()or to just keep going with execution. the function is not gonna hold your hand on that one, bestie.
and if you're sitting there like "wait, who ended this?? π" β the object that requested the exit can be determined from the player->obj field. iconic. she told you exactly where to look. periodt.
π¦ SEE ALSO π¦
that's the whole vibe β¨ this page was brought to you by Allegro, version 4.4.3 β and yeah, the manual page itself is literally named update_dialog(3), we love a self-titled moment ππ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms