SUBSTBDDNODEASSOC(3)
β¨ SUBSTBDDNODEASSOC(3) β the BDD functions era β¨
okay so bestie, we're deep in the BDD FUNCTIONS part of the SUBSTBDDNODEASSOC(3) manual page and honestly? this one is kind of a serve π
it's a C function, it's got pointers, it's got a whole example program β buckle up π
πΈ ORIGIN πΈ
This software belongs to the ALLIANCE CAD SYSTEM developed by the ASIM team at LIP6 laboratory of UniversitΓ© Pierre et Marie CURIE, in Paris, France. π«π·β¨
- Web : http://asim.lip6.fr/recherche/alliance/
- E-mail : alliance-users@asim.lip6.fr
like, real ones know π
π¦ SYNOPSIS π¦
#include "bdd101.h"
bddnode βsubstbddnodeassoc( BddSystem, BddNode, BddAssoc )
bddsystem βBddSystem;
bddnode βBddNode;
bddassoc βBddAssoc;
no cap, that's the whole signature π«Ά
π PARAMETERS π
BddSystemβ the bdd system. yep. that's the vibe.BddNodeβ the bdd node to treat. this is the main character we're doing surgery on π₯BddAssocβ the variable association. the lil lookup table of who becomes what π
π DESCRIPTION π
so substbddnodeassoc substitutes, in the bdd node BddNode, all the variables associated to something in the variable association BddAssoc, with the corresponding bdd node, in the bdd system BddSystem. π«
and here's the lil plot twist: if a null pointer is given, the default bdd system is used. the way that's just the fallback bestie ππ«Ά
β RETURN VALUE β
substbddnodeassoc returns the computed bdd node. that's it, that's the return. iconic behavior ngl π
π ERRORS π
"variable xxx out of range, error !"β TheVariableparameter must be less or equal to theBddSystem->NUMBER_VARfield. so like, stay in your lane bestie π§"bad variable association xxx, error !"β TheBddAssocparameter must a valid variable association. (yes, that's the original wording, fr fr β we don't fix it, we respect it π)
β οΈ lowkey important: hit either of these and you get an error, so double-check your variable index againstBddSystem->NUMBER_VARand make sureBddAssocis actually a valid variable association. no vibes-only debugging π
π§ EXAMPLE π§
this is the whole thing, character for character, do not touch π
#include "bdd101.h"
bddsystem βBddSystem;
bddcircuit βBddCircuit;
bddnode βBddNode;
bddnode βBddSubst;
bddnode βBddVariable;
bddassoc βAssoc;
chain_list βExpr;
bddvar Variable;
BddSystem = createbddsystem( 100, 1000, 100, 50000 );
BddCircuit = createbddcircuit( "hello_world", 10, 10, BddSystem );
Expr = createablbinexpr( ABL_AND,
createablatom( "i0" ),
createablatom( "i1" ) );
BddNode = addbddcircuitabl( BddCircuit, Expr );
freeablexpr( Expr );
Expr = createablbinexpr( ABL_OR,
createablatom( "i2" ),
createablatom( "i3" ) );
BddSubst = addbddcircuitabl( BddCircuit, Expr );
freeablexpr( Expr );
BddVariable = searchbddcircuitin( (bddcircuit β)0, "i0" );
Variable = getbddvarbyindex( (bddsystem β)0, BddVariable->INDEX );
Assoc = addbddassoc( (bddsystem β)0 );
addbddnodeassoc( (bddsystem β)0, Assoc, Variable, BddSubst );
BddNode = substbddnodeassoc( (bddsystem β)0, BddSubst, Assoc );
Expr = convertbddcircuitabl( BddCircuit, BddNode );
/* displays ((i3 or i2) and i1) */
viewablexpr( Expr, ABL_VIEW_VHDL );
freeablexpr( Expr );
destroybddassoc( (bddsystem β)0 );
destroybddsystem( (bddsystem β)0 );
destroybddcircuit( (bddcircuit β)0 );
and bestie, notice the comment in there β it displays ((i3 or i2) and i1) β that's the payoff, that's the moment π
β¨
π SEE ALSO π
bdd(1)β go read it, iykyk π
π BUG REPORT π
This tool is under development at the ASIM department of the LIP6 laboratory. We need your feedback to improve documentation and tools.
so like... send feedback?? they're literally asking π₯Ίπ«Ά it's giving collaborative open source energy and we love that for them.
π that's the page!! go substitute some variables, bestie, you got this π
ASIM/LIP6 Β· October 1, 1997 Β· mwah π this lil rewrite was brought to you by the SUBSTBDDNODEASSOC(3) era of BDD functions, and honestly? a moment in history πβ¨
π¦ where this page comes from
- nixos 26.05: alliance 5.1.1-unstable-2025-02-24
- nixpkgs unstable: alliance 5.1.1-unstable-2025-02-24
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms