stop_sound_input(3)
π NAME π
okay so bestie, this is stop_sound_input(3) from the Allegro manual, aka the Allegro game programming library zone. And what does it do? It Stops audio recording. That's the whole name, no cap π
β¨ SYNOPSIS β¨
#include <allegro.h>
void stop_sound_input();
π¦ DESCRIPTION π¦
Stops audio recording, and the way it does that is by switching the card back into the normal playback mode. So yeah, recording? Done. Playback mode? Restored. It's giving βwrap it up, we're back to regular audio businessβ π
π SEE ALSO π
start_sound_input(3)β the other half of this audio-recording duo, go check it out.
sign-off time, bestie: this page is from Allegro, version 4.4.3. The footer also has stop_sound_input(3) chillin' there, and there's no date line in this footer, so we're not making one up. periodt πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms