std::type_info::hash_code(3)

πŸ“¦ version 2024.07.05, in nixpkgs unstable, opensuse-leap 16.0

🌟 std::type_info::hash_code(3) 🌟

okay so this is the std::type_info::hash_code page from the C++ Standard Libary manual, and we're gonna make it make sense bestie πŸ’…βœ¨

πŸ’– NAME πŸ’–

std::type_info::hash_code β€” std::type_info::hash_code. yes, it's literally the same name twice, no thoughts, just iconic πŸŽ€

✨ Synopsis ✨

std::size_t hash_code() const noexcept;  (since C++11)

Returns an unspecified value (here denoted by hash code) such that for all std::type_info objects referring to the same type, their hash code is the same. fr fr 🌸

No other guarantees are given: std::type_info objects referring to different types may have the same hash code (although the standard recommends that implementations avoid this as much as possible), and hash code for the same type can change between invocations of the same program. πŸ’€

🫢 Parameters 🫢

(none) β€” literally none, bestie πŸ™ˆ

πŸ’… Return value πŸ’…

A value that is identical for all std::type_info objects referring to the same type. iykyk ✨

πŸ”₯ Example πŸ”₯

The following program is an example of an efficient type-value mapping without using std::type_index. periodt. πŸ‘‘

The page says // Run this code β€” run it, it's giving main character energy πŸƒβ€β™€οΈπŸ’¨

#include <functional>
#include <iostream>
#include <memory>
#include <string>
#include <typeinfo>
#include <unordered_map>

struct A
{
    virtual ~A() {}
};

struct B : A {};
struct C : A {};

using TypeInfoRef = std::reference_wrapper<const std::type_info>;

struct Hasher
{
    std::size_t operator()(TypeInfoRef code) const
    {
        return code.get().hash_code();
    }
};

struct EqualTo
{
    bool operator()(TypeInfoRef lhs, TypeInfoRef rhs) const
    {
        return lhs.get() == rhs.get();
    }
};

int main()
{
    std::unordered_map<TypeInfoRef, std::string, Hasher, EqualTo>
       type_names;

    type_names[typeid(int)] = "int";
    type_names[typeid(double)] = "double";
    type_names[typeid(A)] = "A";
    type_names[typeid(B)] = "B";
    type_names[typeid(C)] = "C";

    int i;
    double d;
    A a;

    // note that we're storing pointer to type A
    std::unique_ptr<A> b(new B);
    std::unique_ptr<A> c(new C);

    std::cout << "i is " << type_names[typeid(i)] << '\n';
    std::cout << "d is " << type_names[typeid(d)] << '\n';
    std::cout << "a is " << type_names[typeid(a)] << '\n';
    std::cout << "*b is " << type_names[typeid(*b)] << '\n';
    std::cout << "*c is " << type_names[typeid(*c)] << '\n';
}

Output:

i is int
d is double
a is A
*b is B
*c is C

πŸ‘€ See also πŸ‘€

  • operator== β€” checks whether the objects refer to the same type
  • operator!= β€” (public member function) (removed in C++20)
  • name β€” implementation defined name of the type (public member function)

kisses from http://cppreference.com πŸ’‹ version/date 2024.06.10, page std::type_info::hash_code(3) β€” bye bestie, go slay your type maps 🌈🫢

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