spline(3)
π spline(3) π
okay bestie, welcome to the Allegro manual β yes, the Allegro game programming library, and yes we are about to talk about drawing a Bezier spline with four control points. it's giving math but make it cute. π
β¨ NAME β¨
spline β draws a Bezier spline using four control points. part of the Allegro game programming library, periodt. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void spline(BITMAP *bmp, const int points[8], int color);
π¦ DESCRIPTION π¦
so here's the tea: spline draws a Bezier spline using the four control points you hand it in the points array. that's it, that's the whole vibe. β¨
and if you're sitting there like "bestie how do i even build that array??" β no worries, go read the description of calc_spline() and it will walk you through it. π«Ά
not me casually dropping four control points and getting a whole smooth curve out of it π iconic behavior fr fr
π SEE ALSO π
calc_spline(3)β the one that tells you how to build thepointsarray, go read it bestiedrawing_mode(3)makecol(3)exspline(3)
and that's a wrap! this lil page came to you from Allegro, version 4.4.3, and it's literally the spline(3) page, slay. go draw something gorgeous with it πβ¨ππ¦
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms