socket_accept6(3)
π socket_accept6(3) β bestie's guide to accepting IPv6 TCP connections π
okay so real talk, this one lives in the Library Functions Manual, section 3, and it's the moment every lil listening socket has been waiting for: the glow-up where a connection finally arrives. π¦
β¨ NAME β¨
socket_accept6 β accept an IPv6 TCP connection on a socket
β¨ SYNTAX β¨
#include <libowfat/socket.h>
int socket_accept6(int s,char ip[16],uint16 *port,uint32 *scope_id);
β¨ DESCRIPTION β¨
so here's the vibe, bestie. when a TCP connection shows up on a listening TCP socket s, that socket becomes readable. like, it's literally glowing, it's got news, it's the main character. β¨
socket_accept6 accepts the connection. it sets ip and port to the client IP address and client TCP port, and sets scope_id to the IPv6 scope ID. then it creates a brand new socket for the connection and returns a file descriptor pointing to that new socket. you can use the read and write system calls to transmit data through that file descriptor. yes queen, that's your data pipe now. π«Ά
if scope_id is the null pointer, socket_accept6 will discard the scope ID. not needed? not kept. bye. π
if something goes wrong, socket_accept6 returns -1, setting errno appropriately, without creating a new socket. no half-finished socket nonsense, no messy leftovers. it just says no. π
β¨ EXAMPLE β¨
#include <libowfat/socket.h>
int s;
char ip[16];
uint16 port;
uint32 scope_id;
s = socket_tcp6();
socket_bind6(s,ip,port,scope_id);
socket_listen(s,16);
socket_accept6(s,ip,&port,&scope_id);
look at her go. tcp6 socket, bound, listening, accepted. a whole storyline in five lines. πΈ
β¨ SEE ALSO β¨
socket_accept4(3)socket_connected(3)socket_accept6_makenonblocking(3)socket_accept6_setcloseonexec(3)socket_accept6_makenonblocking_setcloseonexec(3)
the whole friend group fr fr π§
and that's the page!! this is socket_accept6(3) from the Library Functions Manual, section 3, brought to you by libowfat, and it ate, no cap. mwah. ππ
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