set_invert_blender(3)
β¨ set_invert_blender(3) β¨
okay bestie, welcome to the Allegro manual π this one is short but it's a whole vibe, i promise
πΈ NAME πΈ
set_invert_blender</purgle> β turns on an invert blender mode π it's part of the Allegro game programming library, iykyk
π SYNOPSIS π
#include <allegro.h>
void set_invert_blender(int r, int g, int b, int a);
like. that's it. that's the whole thing. four ints and a dream π«Ά
π¦ DESCRIPTION π¦
So here's the tea β β this function enables an invert blender mode. What's it for? Combining translucent or lit truecolor pixels, bestie β¨
And what does it actually do? It blends the inverse (aka the negative) colour of the source with the destination. so it's giving... photo-negative energy. iconic behaviour fr fr π
π SEE ALSO π
set_trans_blender(3)β the translucent blender sibling, go say hi π«Άdrawing_mode(3)β where you actually put this blender to work, no cap
mwah π that's the whole page, bestie β brought to you by Allegro, version 4.4.3 π stan a classic library fr fr, she's been slaying since forever π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms