set_filename_encoding(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– set_filename_encoding(3) πŸ’–

okay so bestie, welcome to the Allegro manual ✨ this one's a tiny little function but it's lowkey important, no cap


🌸 NAME 🌸

set_filename_encoding β€” sets the encoding to use for filenames. part of the Allegro game programming library πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

void set_filename_encoding(int encoding)

like, that's the whole thing. one include, one call, we love a minimal queen πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so basically, set_filename_encoding sets the encoding to use for filenames. that's it, that's the job 🫢

and here's the tea: by default, UTF-8 is assumed β€” so if you don't touch this function at all, Allegro is just gonna vibe with UTF-8 for all your filename needs. iconic default behaviour tbh πŸ’œ

if you need something else for your filenames, this is the function you call to say so. the encoding argument is what you're handing over. periodt ✨


🌈 SEE ALSO 🌈

  • get_filename_encoding(3) β€” the matching read-only bestie, for when you wanna know what encoding is currently set πŸ‘‘

and that's the whole page, bestie!! go forth and encode your filenames responsibly πŸ’–

this page came to you straight from the Allegro manual, version 4.4.3 β€” so if you're quoting it, that's the era we're in πŸŽ€ bye babes!! πŸŒΈβœ¨πŸ¦‹

πŸ“¦ where this page comes from