set_dodge_blender(3)
π set_dodge_blender β Allegro manual β¨
okay bestie, gather round, because we're about to talk about one of the cutest little blender functions in the whole Allegro game programming library π
πΈ NAME πΈ
set_dodge_blender β literally enables a dodge blender mode π (yes, in the Allegro game programming library, iykyk)
β¨ SYNOPSIS β¨
#include <allegro.h>
void set_dodge_blender(int r, int g, int b, int a);
like, that's it. four little ints and you're off π¦
π«Ά DESCRIPTION π«Ά
So what does it actually do, you ask? set_dodge_blender enables a dodge blender mode β and no, this isn't about dodgeball, it's about combining translucent or lit truecolor pixels π
Here's the vibe: the lightness of the colours in the source lightens the colours of the destination. Like, the brighter your source pixel is, the more it brightens what's already there. it's giving glow-up energy β¨
And the rules of the game, no cap:
- White has the most effect. π€ max brightness, max drama, main character energy
- Black has none. π€ absolute zero, does literally nothing, not me being invisible at the function π
periodt. that's the whole mechanic π
π SEE ALSO π
go read those too bestie, they're iconic π§
Allegro, version 4.4.3 β and that's the whole page, set_dodge_blender(3), mwah, hope this helped, love u, bye π«Άπβ¨πΈππ¦
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms