set_dissolve_blender(3)
β¨ set_dissolve_blender β¨
okay bestie, we're diving into the Allegro manual for set_dissolve_blender(3) and honestly? this one is a whole vibe. it's a little function that makes your pixels β¨dissolveβ¨ and i'm obsessed.
π NAME π
set_dissolve_blender β turns on a dissolve blender mode. it's part of the Allegro game programming library, and yes, it's giving fancy truecolor sparkle energy. π¦
πΈ SYNOPSIS πΈ
#include <allegro.h>
void set_dissolve_blender(int r, int g, int b, int a);
π DESCRIPTION π
so what does it actually do, bestie? it enables a dissolve blender mode for combining translucent or lit truecolor pixels. β¨
here's the tea: it randomly replaces the colours of some pixels in the destination image with those of the source image. yep β random. like a little pixel lottery. π°
and the number of pixels that get replaced? that depends on the alpha value β higher value, more pixels replaced. you get the idea :) π
lowkey iconic behaviour, honestly. randomness + alpha = dissolve. no cap.
π SEE ALSO π
and that's the whole page, bestie!! π«Ά you now know everything the manual knows about set_dissolve_blender β not a single detail skipped, periodt. π
shoutout to the Allegro girlies behind version 4.4.3 for blessing us with this one πΈ β the page is dated in that footer, and this little sign-off is holding its place. mwah πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms