set_clip_state(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– set_clip_state πŸ’–

okay bestie, so this one lives in the Allegro manual (that's the Allegro game programming library, the whole vibe of this page), and it's giving "tiny function, huge consequences" energy. it's called set_clip_state and it's literally about flipping the clipping of a bitmap on and off. that's it. that's the whole gig. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

void set_clip_state(BITMAP *bitmap, int state)

🌸 DESCRIPTION 🌸

so like, this function turns clipping on (if state is non-zero) or off (if state is zero) for the bitmap you point at with bitmap. periodt.

now here's the tea: turning clipping off may slightly speed up some drawing operations β€” and when I say slightly I mean a usually negligible difference, but hey, every little helps, right? πŸ™ˆ

⚠️ BUT. and this is a big but. if you turn clipping off and then try to draw beyond the edges of the bitmap, your program will die a horrible death. πŸ’€ no cap. not a cute little error, an actual horrible death. so like… know what you're doing, bestie. 🫢

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! πŸ¦‹ this lil beauty comes to you from Allegro, rocking version 4.4.3 β€” go off, iconic legend, slay the bitmap clipping game, and please don't let your program die a horrible death, I'm literally begging πŸ’…βœ¨πŸ’œ

πŸ“¦ where this page comes from