scancode_to_name(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ scancode_to_name(3) ✨

okay so bestie, we're in the Allegro manual rn and this page is all about turning a scancode into a name you can actually read πŸ’… section 3, library function, let's get into it.


🌸 NAME 🌸

scancode_to_name β€” converts a scancode to a key name πŸŽ€ part of the Allegro game programming library, and yes she is iconic for it.


πŸ“œ SYNOPSIS πŸ“œ

#include <allegro.h>

const char *scancode_to_name(int scancode);

that's it. that's the whole vibe. πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

so this function hands you back a string pointer holding the name of the key that matches the scancode you gave it. literally that's her whole job and she does it flawlessly, no cap πŸ‘‘

when is this useful? okay imagine this: you let the user pick a key for some action β€” like, "press a key to jump" β€” and then you gotta show them what they picked. you could show them a raw scancode and watch them be confused, OR you could use this function and show them something that actually means something. main character move fr fr 🌈

here's the example, verbatim, do not touch:

char const *keyname = scancode_to_name(scancode);
allegro_message("You pressed the %s key.", keyname);

see how cute that is?? keyname just slots right in there like it was always meant to be 🫢


πŸ‘€ SEE ALSO πŸ‘€


lowkey important: this page doesn't list any other params, return values beyond the string pointer, or error conditions, so don't come for me asking for more β€” that's the whole canon, periodt πŸ’€

okay that's the page!! shoutout to Allegro, version 4.4.3 for making all this possible, mwah πŸ˜­πŸ’– go press some keys bestie, ily, bye πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from