save_sample(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ save_sample(3) ✨

okay bestie, so this is a page from the Allegro manual and it's literally all about save_sample β€” the function that writes a sample into a file. game programming library energy, fr fr. πŸŽ€


🌸 NAME 🌸

save_sample β€” Writes a sample into a file. Allegro game programming library.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int save_sample(const char *filename, SAMPLE *spl);

like, that's the whole signature. two args, one int coming back at you. πŸ’…


πŸ’– DESCRIPTION πŸ’–

Writes a sample into a file. no cap. But here's the tea: the output format is determined from the filename extension β€” so the name you give it is doing real work, bestie, it's not just a vibe. 🫢

And now the part that's giving plot twist: at present Allegro does not natively support the writing of any sample formats. Not one. Zero. Nada. 😭 So if you want to actually save anything, you must register a custom saver routine with register_sample_file_type(). That's the whole assignment. go do it.

Example time, because we love a demo:

if (save_sample("sound.wav", sample) != 0)
   abort_on_error("Couldn't save sample!");

see how it checks for non-zero and then panics politely? that's the move. ⭐


πŸ”₯ RETURN VALUE πŸ”₯

Returns zero on success, non-zero otherwise. classic. if it's not zero, something went sideways and you should probably care about it. πŸ‘‘


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the page!! mwah πŸ’œ this whole thing lives in Allegro, version 4.4.3 β€” so if you're out here saving samples, go register that file type first, bestie, i'm literally begging. slay, bye!! βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from