S3DW_FOCUS(3)
π s3dw_focus β give widget focus π
okay bestie, welcome to the s3d Manual β¨ this one's short but it's important, so pay attention π«Ά
πΈ NAME πΈ
s3dw_focus β give widget focus π
β¨ SYNOPSIS β¨
#include <s3dw.h>
void s3dw_focus(s3dw_widget *focus);
π¦ DESCRIPTION π¦
so basically it gives focus to the widget, relative to its parent. that's the whole vibe π
what that means in practice: you can focus a surface, and then each surface can focus one of its elements β like an input field, bestie π it's giving hierarchy, it's giving main character energy, it's giving "the focus belongs to the parent's world, not the whole universe".
heads up: it should be casted with S3DWIDGET() π don't skip that part, fr fr.
π AUTHOR π
Simon Wunderlich Author of s3d π
and that's the whole page, no cap π it's from the s3d manual, dated s3d era energy, and it's the S3DW_FOCUS(3) page π slay, go focus something β¨π§
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms