S3D_VECTOR_ANGLE(3)
π s3d_vector_angle β the vibe is: how tilted are these two vectors at each other
okay bestie, welcome to the s3d Manual, page S3D_VECTOR_ANGLE(3) β¨ this one is short and sweet and it's literally just doing angle math for you, so let's go π¦
β¨ NAME β¨
s3d_vector_angle β calculate the angle between two vectors π
πΈ SYNOPSIS πΈ
#include <s3d.h>
float s3d_vector_angle(const float vector1[], const float vector2[]);
π DESCRIPTION π
so this function calculates and returns the angle between vector1 and vector2 β that's it, that's the whole job, and it ate π
but listen, important caveat, no cap: the resulting angle is between 0 and PI, which means it does not cover the whole period! so don't come at it expecting a full 360 situation, because it's giving half-circle only π«Ά
wanna turn that result into degrees? easy, just do result*180/M_PI and you're slaying in degrees instead of radians π
also, all vectors should have the format float[3] β three floats, that's the shape, periodt.
more info on wikipedia btw, the link is right here, go be a nerd about it, i support it: http://en.wikipedia.org/wiki/Vector_(spatial) π
π AUTHOR π
Simon Wunderlich Author of s3d π
and that's a wrap on this one, bestie! this page came from the s3d manual, S3D_VECTOR_ANGLE(3) β mwah, go calculate some angles π
β¨
π¦ where this page comes from
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- ubuntu questing: s3d-doc 0.2.2.1-7build1
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- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms