S3D_SCALE(3)

πŸ’– S3D_SCALE(3) πŸ’–

okay bestie, welcome to the s3d manual β€” this one's about s3d_scale, and it's literally so simple you'll be scaling stuff before your iced coffee melts 🧊✨


✨ NAME ✨

s3d_scale β€” scale object πŸ¦‹


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_scale(int object, float s);

πŸ‘‘ DESCRIPTION πŸ‘‘

so like, this function scales the object by a factor of s, okay? πŸ’…

  • s=1 gives you the original size, no cap
  • -1 will mirror it πŸͺž
⚠️ Warning ⚠️ s=0 is forbidden and will be ignored! 🚫 not me letting you pass zero, bestie, it's literally not allowed. also important: s3d_scale is absolute, not relative! so don't come in here thinking it stacks on top of the last scale, because it does not. periodt. πŸ’€

🫢 AUTHOR 🫢

Simon Wunderlich Author of s3d πŸ‘‘


and that's the whole page, bestie!! πŸŽ€ this was the s3d manual, page S3D_SCALE(3) β€” go forth and scale responsibly, mwah πŸ’–βœ¨πŸ¦‹