S3D_PUSH_TEXTURE(3)
β¨ S3D_PUSH_TEXTURE β¨
okay bestie, welcome to the s3d Manual, section 3 β this is the page for s3d_push_texture, and yes it's short, but that does NOT mean it's not iconic π
πΈ NAME πΈ
s3d_push_texture β push texture π«Ά
π SYNOPSIS π
#include <s3d.h>
int s3d_push_texture(int object, uint16_t w, uint16_t h);
π¦ DESCRIPTION π¦
so like, what does it do? it adds a new texture onto the texture stack, and that texture comes with height w and height h. that's it. that's the whole vibe. a fresh texture, on the stack, no cap π§
ngl, yes β the original really does say heightwand heighth. copying that exactly, character for character, because facts are facts and we do not rewrite the source of truth, periodt π
π AUTHOR π
Simon Wunderlich β author of s3d. literal main character energy β
and that's the whole page, bestie! this little cutie is from the s3d manual, section 3, filed under S3D_PUSH_TEXTURE(3). go forth and push those textures ππβ¨
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms