S3D_PUSH_TEXTURE(3)

✨ S3D_PUSH_TEXTURE ✨

okay bestie, welcome to the s3d Manual, section 3 β€” this is the page for s3d_push_texture, and yes it's short, but that does NOT mean it's not iconic πŸ’…


🌸 NAME 🌸

s3d_push_texture β€” push texture 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <s3d.h>

int s3d_push_texture(int object, uint16_t w, uint16_t h);

πŸ¦‹ DESCRIPTION πŸ¦‹

so like, what does it do? it adds a new texture onto the texture stack, and that texture comes with height w and height h. that's it. that's the whole vibe. a fresh texture, on the stack, no cap 🧚

ngl, yes β€” the original really does say height w and height h. copying that exactly, character for character, because facts are facts and we do not rewrite the source of truth, periodt πŸ™ˆ

πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” author of s3d. literal main character energy ⭐


and that's the whole page, bestie! this little cutie is from the s3d manual, section 3, filed under S3D_PUSH_TEXTURE(3). go forth and push those textures πŸ’–πŸŽ€βœ¨