S3D_PUSH_MATERIALS_A(3)
s3d_push_materials_a π β¨
okay bestie, welcome to the s3d manual, section 3 π today's main character is s3d_push_materials_a β the one that pushes many materials at once, no cap π«Ά
β¨ NAME β¨
s3d_push_materials_a β push many materials π
π¦ SYNOPSIS π¦
#include <s3d.h>
int s3d_push_materials_a(int object, const float *mbuf, uint16_t n);
π DESCRIPTION π
So like. This one pushes a whole buffer of materials in a single go. Group-chat behavior, fr fr β instead of sliding into the DMs one material at a time, you send the whole squad π¨
The materials live in a float[n*12] format, and every single entry is split up like this:
mbuf[n*12 + 0-3]β ambience β¨mbuf[n*12 + 4-7]β specular πmbuf[n *12 + 8-11]β diffusion values πΈ
and here n is literally the number of materials you're pushing, bestie. The values go in r,g,b,a order, always, no exceptions π
lowkey important: if you only wanna push one material, don't be extra β use the easier s3d_push_material_a() function instead π
ok now the vibe check example, look at this:
// each line has r,g,b,a value
float bla[24]=
{1, 0, 0, 1,
1, 0, 0, 1,
1, 0, 0, 1,
0, 1, 1, 1,
0, 1, 1, 1,
0, 1, 1, 1};
s3d_push_materials_a(object, bla, 2); // push a red and a cyan material
see how that works?? two materials, one call, absolutely ate π₯
π AUTHOR π
- Simon Wunderlich
- Author of s3d π«‘
and that's the whole page babes π this was the s3d manual's S3D_PUSH_MATERIALS_A(3) page β icon behavior only, periodt. go push some materials, you got this πππ¦
π¦ where this page comes from
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