S3D_PUSH_LINES(3)

πŸ’– S3D_PUSH_LINES(3) πŸ’–

okay bestie, so this is a page from the s3d manual, and we're talking about s3d_push_lines β€” the plural queen of line-pushing. she doesn't just push one line, she pushes a whole squad. no cap. 🫢


✨ NAME ✨

s3d_push_lines β€” push many lines πŸ’…


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_push_lines(int object, const uint32_t *lbuf, uint16_t n);

πŸŽ€ DESCRIPTION πŸŽ€

So like, what she does is push n lines onto the line stack of the object. That's it, that's the whole vibe. ✨

Each lbuf has a size of n*3 β€” three whole entries per line, okay, that's not a typo, that's just the math. And each entry holds the index number of the first vertex, the second vertex, and the material number, just as in s3d_push_line(). Same energy, different scale. iykyk πŸ¦‹


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich Author of s3d


that's the whole page, bestie πŸ’œ written by Simon Wunderlich (the author of s3d, in case you forgot in the last four seconds), straight outta the s3d manual, S3D_PUSH_LINES(3), periodt. go push some lines. slay. 🌈πŸ’