S3D_PUSH_EVENT(3)

πŸ’– S3D_PUSH_EVENT(3) πŸ’–

okay bestie, welcome to the <code>s3d</code> manual, section 3 β€” this is the page for s3d_push_event and it's literally so short you could read it in the time it takes to send one text. let's go ✨


🌸 NAME 🌸

s3d_push_event β€” push event onto stack 🫢


✨ SYNOPSIS ✨

#include <s3d.h>

void s3d_push_event(struct s3d_evt *newevt);

πŸ¦‹ DESCRIPTION πŸ¦‹

So what does this cutie do? It pushes an event onto the event-stack. That's it. That's the whole job. πŸ’…

And listen β€” usually you don't need to do this manually. like, the library already handles it for you, bestie, so don't be out here calling this for fun unless you actually know what you're doing. no cap. πŸ™ˆ


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” author of <code>s3d</code> πŸŽ€


and that's the whole page, babes 🌈 this was s3d, page S3D_PUSH_EVENT(3) β€” go forth and push those events (or, y'know, let the library do it, fr fr) πŸ’œπŸ¦‹βœ¨