S3D_PUSH_EVENT(3)
π S3D_PUSH_EVENT(3) π
okay bestie, welcome to the <code>s3d</code> manual, section 3 β this is the page for s3d_push_event and it's literally so short you could read it in the time it takes to send one text. let's go β¨
πΈ NAME πΈ
s3d_push_event β push event onto stack π«Ά
β¨ SYNOPSIS β¨
#include <s3d.h>
void s3d_push_event(struct s3d_evt *newevt);
π¦ DESCRIPTION π¦
So what does this cutie do? It pushes an event onto the event-stack. That's it. That's the whole job. π
And listen β usually you don't need to do this manually. like, the library already handles it for you, bestie, so don't be out here calling this for fun unless you actually know what you're doing. no cap. π
π AUTHOR π
Simon Wunderlich β author of <code>s3d</code> π
and that's the whole page, babes π this was s3d, page S3D_PUSH_EVENT(3) β go forth and push those events (or, y'know, let the library do it, fr fr) ππ¦β¨
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms