S3D_PROCESS_STACK(3)

✨ S3D_PROCESS_STACK ✨

okay bestie, so this is s3d_process_stack(3) from the s3d manual β€” yes the whole family of s3d pages, and yes we're doing this one, she's short but she's iconic πŸ’…


πŸ’– NAME πŸ’–

s3d_process_stack β€” process all the events on the stack, literally every single one 🫢


🌸 SYNOPSIS 🌸

#include <s3d.h>

void s3d_process_stack(void);

no args, no return value, she just goes ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea: this function walks through every single function sitting on the event-stack and calls them. all of them. no skipping, no hiding, the whole stack gets processed, periodt πŸ‘‘

and like, when is this useful? when you've just defined a new function but you still have a whole pile of events of that type chilling on the stack πŸ™ˆ instead of them just sitting there being ignored, this swoops in and deals with all of them. main character energy fr fr πŸ’…

πŸ’€ Deprecated πŸ’€

ngl bestie, this one is deprecated. she's giving legacy code. proceed with awareness.

and to be crystal clear β€” this is probably obsolete 😭 like, no cap, the manual literally says so. don't be out here building your whole vibe on it when something newer exists.


πŸŽ€ AUTHOR πŸŽ€

Simon Wunderlich β€” the author of s3d himself, the founder of the whole era πŸ‘‘πŸŒΈ


and that's the whole page, bestie!! this was S3D_PROCESS_STACK(3) from the s3d manual, s3d edition, and she ate πŸ’–βœ¨πŸ¦‹ ty for reading, mwah 🫢