S3D_POP_TEXTURE(3)

S3D_POP_TEXTURE(3) πŸ’…

okay bestie, welcome to the s3d manual β€” yes it's a real section of the real s3d docs, and yes we're gonna make it cute. this one's about yeeting textures off a stack. it's giving spring cleaning. 🧹✨


NAME πŸŽ€

s3d_pop_texture β€” remove textures

like. that's it. that's the whole name. it pops textures. icon behavior, honestly.


SYNOPSIS 🌸

#include <s3d.h>

int s3d_pop_texture(int object, uint32_t n);

look at that signature. clean. simple. object and n. no drama. πŸ¦‹


DESCRIPTION πŸ’–

so here's the tea: this function deletes the latest n textures from the texture stack of the object.

that's it!! that's the whole vibe!! you hand it an object and a number, and it pops that many textures off the top of that object's texture stack. newest ones first, obviously, because it's a stack bestie, stacks go up and pop down. LIFO energy. πŸ‘‘

if you've ever been mid-render like "why is this thing wearing six different outfits at once" β€” that's a texture stack problem and this is the fix. ngl.

heads up: n is a uint32_t, so keep it a real non-negative number, and remember you're popping from the latest end of the stack. don't come for me if you pop too many and things get weird. πŸ™ˆ

AUTHOR 🫢

Simon Wunderlich β€” Author of s3d

we stan a legend who wrote the whole library and then let us pop textures off stacks with one little call. king shit. πŸ‘‘


that's the page, bestie!! go forth and pop responsibly. this was the s3d manual, straight from the source, no date stamp on this one so we're rolling with it as-is. mwah. πŸ’‹πŸŽ€βœ¨