S3D_POP_POLYGON(3)

πŸ’– S3D_POP_POLYGON πŸ’–

okay bestie, so this is a page from the s3d Manual β€” yes, that s3d, the one you're already obsessed with β€” and today's main character is s3d_pop_polygon, aka the function that removes polygons. slay. ✨


✨ NAME ✨

s3d_pop_polygon β€” remove polygons πŸŽ€


🌸 SYNOPSIS 🌸

like, the whole vibe in code form:

#include <s3d.h>

int s3d_pop_polygon(int object, uint32_t n);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: your object has a polygon stack. a whole little stack of polygons. and this function? it deletes the latest n polygon from the polygon stack of the object. that's it. that's the whole thing. pop pop pop and they're gone πŸ’…

ngl it's giving "undo but make it polygons". fr fr.


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” author of s3d. the icon. the blueprint. we stan 🫢


and that's the whole page bestie!! this was S3D_POP_POLYGON(3) from the s3d Manual (the s3d one, obviously πŸ’–). no cap, that's genuinely all of it. go pop some polygons. periodt. πŸ’…βœ¨