S3D_PEP_VERTICES(3)

✨ S3D_PEP_VERTICES ✨

okay bestie, welcome to the s3d manual, page S3D_PEP_VERTICES(3) πŸ’– this one's short and sweet, so sip your lil drink and let's go πŸ“


πŸ’… NAME πŸ’…

s3d_pep_vertices β€” rewrite lines ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <s3d.h>

int s3d_pep_vertices(int object, const float *vbuf, uint16_t n);

πŸ¦‹ DESCRIPTION πŸ¦‹

so like, this function alters the latest n pushed vertex πŸ‘‘ like, you already pushed some vertices, and now you're going back in and changing them. main character behaviour, honestly.

vbuf is where the new values live β€” it holds the values that get used to overwrite the old data. and the way it's laid out? n entries, and each entry is 3 floats specifying the x, y, z of the vertices. so it's giving very much <x, y, z> <x, y, z> <x, y, z> for as many as n says 🧚

ngl bestie, "rewrite" is doing a lot of heavy lifting in that one-line summary. it's literally overwriting your old vertex data. no cap. πŸ’€

🌸 AUTHOR 🌸

Simon Wunderlich Author of s3d 🌈


and that's the whole page, bestie, we ate and left no crumbs πŸ’… the manual name up top is s3d Manual, this page is S3D_PEP_VERTICES(3), and the source at the bottom is just s3d β€” that's the version/vibe tag, dated whenever this page was written 🫢 go rewrite some vertices, you've got this, periodt βœ¨πŸ‘‘πŸ’–