S3D_PEP_MATERIAL_A(3)

πŸ’… NAME πŸ’…

s3d_pep_material_a β€” bestie, this one rewrites your material, but with alpha this time ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <s3d.h>

int s3d_pep_material_a(int object, float amb_r, float amb_g,
                       float amb_b, float amb_a, float spec_r,
                       float spec_g, float spec_b, float spec_a,
                       float diff_r, float diff_g, float diff_b,
                       float diff_a);

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so here's the tea, gorgeous πŸ’– β€” this function overwrites the latest pushed material, swapping whatever value was chillin' there with the one you just handed over. Same energy as s3d_pep_material, but with an alpha value, which is literally the whole point. The glow-up. The difference. πŸ‘‘

And listen β€” if you wanna pep more materials, don't come crying to this function, go see s3d_push_materials_a instead. That's your girl for bulk work. 🫢


πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” author of s3d, the icon, the legend, the main character who made all this possible 🌈


and that's the whole page, no cap πŸŽ€ fr fr that's it, that's the lore β€” this lil' number lives in the s3d Manual from s3d, and it's S3D_PEP_MATERIAL_A(3) through and through πŸ’œ slay, go pep some materials bestie ✨