S3D_OPEN_FILE(3)

okay so bestie, welcome to S3D_OPEN_FILE(3) from the s3d Manual β€” yes, we're in the s3d docs and it's giving β€œcopy file into memory” realness. vibe check: passed. let's get into it. ✨

🌸 NAME 🌸

s3d_open_file β€” copy file into memory. that's the function, that's the dream, periodt. πŸ’–

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <s3d.h>

int s3d_open_file(const char *fname, char **pointer);

πŸ’… DESCRIPTION πŸ’…

okay so s3d_open_file opens the file fname, and it sets *pointer to its memory position. yes bestie, the pointer gets pointed at the memory spot for that file content. the function returns the size of buffer. and when you're finished, you can free() the pointer. no cap, that's the whole flow. 🫢

lowkey important: when you're done, you can free() the pointer β€” that's the cleanup move, bestie. don't ghost it. πŸ’€

πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” Author of s3d. iconic. ate. no crumbs. literally main character energy. 🌈


and that's the page, bestie! the footer is repping source/version s3d and S3D_OPEN_FILE(3), with no date in this footer β€” just vibes. mwah πŸ’‹πŸŽ€