S3D_NET_CHECK(3)
π S3D_NET_CHECK(3) π
okay bestie, welcome to the s3d manual, section 3, and today's main character is s3d_net_check π
β¨ NAME β¨
s3d_net_check β get events from server π¦
πΈ SYNOPSIS πΈ
#include <s3d.h>
int s3d_net_check(void);
π DESCRIPTION π
So like, this function is for programs that do not employ a mainloop. no mainloop?? no problem, but then you're on your own, bestie β you gotta go check for new events yourself π
Programs like these must make sure to call this function from time to time to convince the server that they did not freeze or bail out. it's giving "hey server, i'm still here, i promise i didn't ghost you" ππ the server is literally checking your vibe, so don't leave it on read.
no cap: if you skip this, the server thinks you froze or dipped, and that's a bad look. call it regularly. periodt. π
π AUTHOR π
Simon Wunderlich
Author of s3d β
and that's a wrap, my love! this was the s3d manual's S3D_NET_CHECK(3) page β shoutout to the s3d source, mwah π stay connected, keep calling your net check, and don't forget to hydrate ππ§π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms