S3D_LOAD_TEXTURE(3)

✨ S3D_LOAD_TEXTURE(3) ✨

okay bestie, welcome to the s3d manual πŸ’– this one's about s3d_load_texture, and it's literally the glow-up button for your textures. let's go πŸ¦‹


🌸 NAME 🌸

s3d_load_texture β€” load texture from memory πŸŽ€


πŸ’… SYNOPSIS πŸ’…

#include <s3d.h>

int s3d_load_texture(int object, uint32_t tex, uint16_t xpos,
                     uint16_t ypos, uint16_t w, uint16_t h,
                     const uint8_t *data);

πŸ‘‘ DESCRIPTION πŸ‘‘

so here's the tea β˜• β€” this function loads a 32bit rgba image that you hand it in data, and it drops that image at position xpos,ypos of the texture tex. the image is w wide and h tall. periodt.

the iconique part? you can use this to update only parts of the texture, not the whole thing. no cap. and don't stress about supplying big textures either β€” it's literally no problem, because the image gets sent to the server in fragments 🧚 so it's chill like that.

now, before you come at this function expecting magic, be aware of the prerequisites, because it will not do the work for you:

  • you will have created the texture with s3d_push_texture πŸ’–
  • you will have an material assigned to the texture with s3d_pep_material_texture() ✨
  • you will have your polygons set sane polygon texture coords using s3d_pep_polygon_tex_coord() πŸ’…

that's the vibe check. do those first and you're golden 🫢


🌈 AUTHOR 🌈

Simon Wunderlich Author of s3d πŸ‘‘


ngl bestie, that's the whole page β€” short, sweet, and lowkey iconic 🌸

so yeah, that's S3D_LOAD_TEXTURE(3) from the s3d manual, and that's the whole vibe. slay, go update some texture regions, and don't forget your prerequisites fr fr πŸ’œ