S3D_LOAD_TEXTURE(3)
β¨ S3D_LOAD_TEXTURE(3) β¨
okay bestie, welcome to the s3d manual π this one's about s3d_load_texture, and it's literally the glow-up button for your textures. let's go π¦
πΈ NAME πΈ
s3d_load_texture β load texture from memory π
π SYNOPSIS π
#include <s3d.h>
int s3d_load_texture(int object, uint32_t tex, uint16_t xpos,
uint16_t ypos, uint16_t w, uint16_t h,
const uint8_t *data);
π DESCRIPTION π
so here's the tea β β this function loads a 32bit rgba image that you hand it in data, and it drops that image at position xpos,ypos of the texture tex. the image is w wide and h tall. periodt.
the iconique part? you can use this to update only parts of the texture, not the whole thing. no cap. and don't stress about supplying big textures either β it's literally no problem, because the image gets sent to the server in fragments π§ so it's chill like that.
now, before you come at this function expecting magic, be aware of the prerequisites, because it will not do the work for you:
- you will have created the texture with
s3d_push_textureπ - you will have an material assigned to the texture with
s3d_pep_material_texture()β¨ - you will have your polygons set sane polygon texture coords using
s3d_pep_polygon_tex_coord()π
that's the vibe check. do those first and you're golden π«Ά
π AUTHOR π
Simon Wunderlich Author of s3d π
ngl bestie, that's the whole page β short, sweet, and lowkey iconic πΈ
so yeah, that's S3D_LOAD_TEXTURE(3) from the s3d manual, and that's the whole vibe. slay, go update some texture regions, and don't forget your prerequisites fr fr π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms