S3D_LOAD_MATERIALS_A(3)

πŸ’– NAME πŸ’–

s3d_load_materials_a β€” bestie, this is the one that adds materials with alpha to polygons ✨ like it literally says it on the tin


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_load_materials_a(int object, const float *mbuf, uint32_t start,
                         uint16_t n);

okay so here's the whole vibe of how you call it 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So basically this function loads n materials into the material stack, and it starts from index position start. That's the whole assignment, and it ate πŸ’…

If you're sitting there like "okay but what do the values inside mbuf even mean" β€” no worries bestie, go peek at s3d_push_materials_a because that one spills all the tea about what goes in mbuf πŸ‘‘

not me telling you to read another manpage... but like, genuinely, that's where the info lives, iykyk πŸ™ˆ

πŸ‘‘ AUTHOR πŸ‘‘

Simon Wunderlich β€” the Author of s3d, the icon, the main character, we stan πŸŒˆπŸ’œ


and that's the whole page, babe ✨ this came out of the s3d manual, under the name S3D_LOAD_MATERIALS_A(3), mwah πŸŽ€ go forth and load those materials fr fr πŸ’–