S3D_LOAD_MATERIALS_A(3)
π NAME π
s3d_load_materials_a β bestie, this is the one that adds materials with alpha to polygons β¨ like it literally says it on the tin
πΈ SYNOPSIS πΈ
#include <s3d.h>
int s3d_load_materials_a(int object, const float *mbuf, uint32_t start,
uint16_t n);
okay so here's the whole vibe of how you call it π«Ά
π¦ DESCRIPTION π¦
So basically this function loads n materials into the material stack, and it starts from index position start. That's the whole assignment, and it ate π
If you're sitting there like "okay but what do the values inside mbuf even mean" β no worries bestie, go peek at s3d_push_materials_a because that one spills all the tea about what goes in mbuf π
not me telling you to read another manpage... but like, genuinely, that's where the info lives, iykyk π
π AUTHOR π
Simon Wunderlich β the Author of s3d, the icon, the main character, we stan ππ
and that's the whole page, babe β¨ this came out of the s3d manual, under the name S3D_LOAD_MATERIALS_A(3), mwah π go forth and load those materials fr fr π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms