S3D_IGNORE_CALLBACK(3)
β¨ NAME β¨
Okay so this is the S3D_IGNORE_CALLBACK(3) page from the s3d manual, and the main character here is s3d_ignore_callback β it ignores an event. That's the whole vibe: this function is the βnot today, bestieβ button for events. π
π¦ SYNOPSIS π¦
#include <s3d.h>
void s3d_ignore_callback(uint8_t event);
πΈ DESCRIPTION πΈ
Okay so this one sets the callback on ignore, which means it won't be queued up for later use. Like, no saving it for later, no little event pile in the corner, nada. β¨
An incoming event of this type will simply be skipped. Poof, gone, not your problem. π
The argument is uint8_t event, and yeah, that's the event type getting the ignore treatment. π
π AUTHOR π
Simon Wunderlich β Author of s3d. Iconic. π«Ά
That's the whole page, bestie. This one's from the s3d manual, page S3D_IGNORE_CALLBACK(3) β and the footer isn't giving a date, so no date era. ππ¦π
π¦ where this page comes from
- debian bookworm: s3d-doc 0.2.2.1-5 Β· GPL-2.0-or-later
- debian trixie: s3d-doc 0.2.2.1-7 Β· GPL-2.0-or-later
- ubuntu jammy: s3d-doc 0.2.2.1-3build1 Β· GPL-2.0-or-later
- ubuntu noble: s3d-doc 0.2.2.1-6build3 Β· GPL-2.0-or-later
- ubuntu questing: s3d-doc 0.2.2.1-7build1
- ubuntu resolute: s3d-doc 0.2.2.1-7build3 Β· GPL-2.0-or-later
- ubuntu stonking: s3d-doc 0.2.3-1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms