S3D_DELETE_EVENT(3)

πŸ’– S3D_DELETE_EVENT(3) πŸ’–

okay bestie, welcome to the s3d manual, section 3 β€” this one's about yeeting an event off the stack. short page, but it matters. let's go ✨


✨ NAME ✨

s3d_delete_event β€” delete event from stack

literally what it says on the tin, no cap.


🌸 SYNOPSIS 🌸

#include <s3d.h>

int s3d_delete_event(const struct s3d_evt *devt);

there it is. one function. one pointer. one vibe. πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so basically, s3d_delete_event deletes an event. πŸ’…

the argument is the pointer to the event which is to be deleted β€” and bestie, you might have gotten that pointer from s3d_find_event, which is honestly the most likely way you ended up holding it. 🫢

that's it. that's the whole function. short, sweet, iconic. πŸ‘‘


πŸ’œ AUTHOR πŸ’œ

Simon Wunderlich

Author of s3d 🌈

fr fr, the whole thing exists because of him. show some respect. 😌

and that's a wrap, bestie! this page came to you from the s3d manual, version s3d, dated s3d β€” okay so the footer is a little mysterious on the date front, but it's giving timeless, and honestly? slay. πŸŽ€βœ¨πŸ’–

go delete some events. i'm obsessed. πŸ¦‹πŸŒΈ